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Beginning C++ game programming: learn to program with C++ by building fun games / John Horton

By: Material type: TextPublication details: Birmingham: Packt Publishing, 2019Edition: 2nd edDescription: 715 p. : ill. ; 24 cmISBN:
  • 9781838648572
Subject(s): LOC classification:
  • QA76.73.C153 .H67 2019
Contents:
Preface -- Chapter 1: C++, SFML, Visual Studio, and Starting the First Game -- Chapter 2: Variables, Operators, and Decisions -- Animating Sprites -- Chapter 3: C++ Strings and SFML Time -- Player Input and HUD -- Chapter 4: Loops, Arrays, Switch, Enumerations, and Functions -- Implementing Game Mechanics -- Chapter 5: Collisions, Sound, and End Conditions-Making the Game Playable -- Chapter 6: Object-Oriented Programming-Starting the Pong Game -- Chapter 7: Dynamic Collision Detection and Physics-Finishing the Pong Game -- Chapter 8: SFML Views-Starting the Zombie Shooter Game -- Chapter 9: C++ References, Sprite Sheets, and Vertex Arrays -- Chapter 10: Pointers, the Standard Template Library, and Texture Management -- Chapter 11: Collision Detection, Pickups, and Bullets -- Chapter 12: Layering Views and Implementing the HUD -- Chapter 13: Sound Effects, File I/O, and Finishing the Game -- Chapter 14: Abstraction and Code Management-Making Better Use of OOP -- Chapter 15: Advanced OOP-Inheritance and Polymorphism -- Chapter 16: Building Playable Levels and Collision Detection -- Chapter 17: Sound Spatialization and the HUD -- Chapter 18: Particle Systems and Shaders -- Chapter 19: Game Programming Design Patterns-Starting the Space Invaders ++ Game -- Chapter 20: Game Objects and Components -- Chapter 21: File I/O and the Game Object Factory -- Chapter 22: Using Game Objects and Building a Game -- Chapter 23: Before You Go .. -- Other Books You May Enjoy -- Index
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Books Library Neapolis University Pafos NUP Main Collection: Textbooks QA76.73.C153 .H67 2019 (Browse shelf(Opens below)) 1 Not For Loan 3011968
Books Library Neapolis University Pafos NUP Main Collection: Textbooks QA76.73.C153 .H67 2019 (Browse shelf(Opens below)) 2 Available 3012506
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Includes index.

Preface -- Chapter 1: C++, SFML, Visual Studio, and Starting the First Game -- Chapter 2: Variables, Operators, and Decisions -- Animating Sprites -- Chapter 3: C++ Strings and SFML Time -- Player Input and HUD -- Chapter 4: Loops, Arrays, Switch, Enumerations, and Functions -- Implementing Game Mechanics -- Chapter 5: Collisions, Sound, and End Conditions-Making the Game Playable -- Chapter 6: Object-Oriented Programming-Starting the Pong Game -- Chapter 7: Dynamic Collision Detection and Physics-Finishing the Pong Game -- Chapter 8: SFML Views-Starting the Zombie Shooter Game -- Chapter 9: C++ References, Sprite Sheets, and Vertex Arrays -- Chapter 10: Pointers, the Standard Template Library, and Texture Management -- Chapter 11: Collision Detection, Pickups, and Bullets -- Chapter 12: Layering Views and Implementing the HUD -- Chapter 13: Sound Effects, File I/O, and Finishing the Game -- Chapter 14: Abstraction and Code Management-Making Better Use of OOP -- Chapter 15: Advanced OOP-Inheritance and Polymorphism -- Chapter 16: Building Playable Levels and Collision Detection -- Chapter 17: Sound Spatialization and the HUD -- Chapter 18: Particle Systems and Shaders -- Chapter 19: Game Programming Design Patterns-Starting the Space Invaders ++ Game -- Chapter 20: Game Objects and Components -- Chapter 21: File I/O and the Game Object Factory -- Chapter 22: Using Game Objects and Building a Game -- Chapter 23: Before You Go .. -- Other Books You May Enjoy -- Index

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